All "Majespecter" monsters on the field gain 300 ATK and DEF. You can only use this effect of "Golden Castle of Stromberg" once per turn. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn. All EARTH monsters lose 500 ATK and gain 400 DEF. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Forest of Lost Flowers". Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. anoymous. You can only use this effect of "S-Force Bridgehead" once per turn. Increase the Levels of all "F.A." You can only use each effect of "Live Twin Channel" once per turn. 10. (This card's name is always treated as "Umi".). When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. monsters on the field by 2 during the Main Phase and Battle Phase. You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects: When you activate this card, change any Defense Position monster(s) to face-up Attack Position. card from your GY; Special Summon 1 "P.U.N.K." Your opponent cannot activate cards or effects in response to your "Metaphys" monsters' effect activations. monsters you control with card effects. 3+: When a Spell/Trap Card is activated: You can send 1 "Crystal Beast" monster you control to the Graveyard; negate the activation and destroy it. You can only activate 1 "Appliancer Electrilyrical World" per turn. When this card is activated: Place 1 "Vaylantz" Field Spell from your Deck face-up in your opponent's Field Zone, except "Vaylantz World - Shinra Bansho". During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. These are the top ten cards to mill with Dragon Shrine! Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. monster from your hand. Once per turn: You can target 1 "Danger!" If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). Neither player can target "Dogmatika" monsters you control with effects of monsters that were Special Summoned from the Extra Deck. 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. You can only use each effect of "Megaroid City" once per turn. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. All "Scrap" monsters gain 200 ATK and DEF. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. Once per turn: You can target 1 "Igknight" card you control; destroy it, and if you do, add 1 "Igknight" card from your Deck to your hand. You can banish this card from your Graveyard; reveal 3 "Monarch" Spell/Trap Cards from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. Once per turn, during damage calculation, if your Fiend monster battles an opponent's monster: You can send 1 "Evil HERO" monster from your Deck or Extra Deck to the GY; your monster gains ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn (even if this card leaves the field). While this card is face-up on the field, you can activate this effect instead of conducting a normal draw during your Draw Phase. monsters on the field by 2 during the Battle Phase only. If Summoned this way: You can discard 1 card, then declare 1 Attribute; this card becomes that Attribute, and can be treated as 2 Tributes for the Tribute Summon of a monster with the same Attribute as this card. monster destroys an opponent's monster by battle: You can draw 1 card. If this face-up card leaves the field, destroy all "Mask Tokens" on the field. When this card is Tribute Summoned, return 1 card on the field to the top of its owner's Deck. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. All information is believed to be accurate but is not guaranteed. Please send feedback or corrections here. Each time a Spell Card is activated, place 1 Spell Counter on this card. Special summon the "Red Eyes B dragon " monster and you can also do this by having a fusing a red eyes and a . All Link Monsters you control gain 300 ATK. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. Use with: Alexandrite Dragon. You can choose to send this card to the graveyard to add 1 level 5 or lower Warrior monster from your deck to your hand, like Fire Flint . If a "PSY-Frame" monster(s) is Special Summoned to your side of the field (except during the Damage Step), you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "PSY-Frame" monsters you control. While you control a Pendulum Summoned "Abyss Actor" Pendulum Monster, any monster effect activated by your opponent becomes "Destroy 1 Set Spell/Trap your opponent controls". Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. Zombie-Type monsters gain 500 ATK during damage calculation only. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. Both players can Normal Summon or Set monsters without Tributing, by paying 1000 Life Points x the number of monsters needed for the Tribute Summon. If your opponent controls a card in their Spell & Trap Zone: You can Special Summon 1 "Trickstar Token". If an Xyz Monster(s) is Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; attach 1 Xyz Monster from your Extra Deck or GY to that monster as material. You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. (You can only gain this effectonce per turn.) Roll 1 six-sided die, or toss a coin, 5 times. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field. All "Madolche" monsters on the field gain 500 ATK and DEF. Risk of becoming useless if your opponent is also running a 30-card deck. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. During your Main Phase: You can Special Summon 1 monster from your Deck that specifically lists the card "Golden Castle of Stromberg" in its text. FIRE: During your End Phase: Take 1000 damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; Increase the DEF of all Defense Position monsters by 500 points. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. When this card is activated: Each player can banish up to 5 Spells from their own GY, face-down. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. Returning all at once doesn't help unless I can do it as often as I like. When your "Vendread" monster destroys an opponent's monster by battle: You can banish 1 "Vendread" monster from your GY; it can attack an opponent's monster again in a row. During your turn, if a face-up Level 7 LIGHT Dragon monster you control returns to the hand: You can draw 1 card. When a monster(s) is Normal or Special Summoned, except by the effect of "Black Garden": Halve its ATK, also you Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to its controller's opponent's side of the field, in Attack Position. If a monster declares an attack, it is changed to Defense Position at the end of the Damage Step. All face-up monsters on the field become DARK. At the start of the Battle Phase: You can activate this effect; each player rolls a six-sided die and applies the result to all monsters they control, until the end of this turn. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. Once per turn: You can banish 1 "P.U.N.K." During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. Special Summon this card as an Effect Monster (Fiend-Type/DARK/Level 6/ATK 1000/DEF 2400). You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Once per turn: You can Special Summon 1 Level 2 or lower Insect monster from your hand in face-up or face-down Defense Position. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Once per turn: You can switch the locations of 2 Link Monsters in your Main Monster Zones or 2 Link Monsters in your opponent's Main Monster Zones. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. Apply the following effects while 2 or more Cyberse Link Monsters are on the field. Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. The first time each Ritual Summoned monster would be destroyed by battle each turn, it is not destroyed. Add, from your Deck to your hand, 1 monster with 2800 ATK and 1000 DEF with a different name from that Tribute Summoned monster. You can target 1 "Archfiend" monster you control; banish 1 other Fiend-Type monster you control, and if you do, Special Summon from your hand, Deck, or Graveyard 1 "Archfiend" monster with the same Level as the targeted monster. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). During your Main Phase, you can Normal Summon 1 "Starry Knight" monster, or 1 Level 7 LIGHT Dragon monster, in addition to your Normal Summon/Set. All "Igknight" monsters gain 300 ATK and DEF. You can only activate 1 "Magical Meltdown" per turn. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. If this card is Normal or Special Summoned: You can Special Summon 1 monster with 800 ATK and 1000 DEF from your Deck in Defense Position, except "Edea the Heavenly Squire", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. When this card is activated: You can add 1 "Trickstar" monster from your GY to your hand. You can send 1 card from your hand to the Graveyard; add 1 Level 10 EARTH Machine-Type monster from your Deck to your hand. You can only use this effect of "Rikka Konkon" once per turn. Monsters you control, except "Ghostrick" monsters, cannot attack. Your opponent cannot target Toon monsters you control with card effects. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. Neither player can Tribute Summon monsters, except Zombie-Type monsters. Please send feedback or corrections here. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. You can banish 3 "Danger!" Spell Card Quick-Play Spell Card: Quick-Play Spell Card: Fortune's Future: : Spell Card Normal Spell Card: Normal Spell Card: Frightfur Reborn: : Spell Card Normal Spell Card: Normal Spell Card: Hieratic Seal From the Ashes: : Trap Card Continuous Trap Card . When a monster is Normal Summoned, remove from play that monster. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. During the Main Phase, if exactly 1 monster with less ATK than your LP is Summoned and you have "Z-ONE" in your GY: Destroy that monster, and if you do, take 800 damage, then inflict 800 damage to your opponent. You can only use each effect of "Giant Ballpark" once per turn. LIGHT: Play with your hand revealed at all times. This card cannot attack during the turn it is Normal or Special Summoned. You can only use each of the following effects of "The Weather Forecast" once per turn. When this card is activated: Destroy all Special Summoned monsters you control. If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. You can only activate 1 "Union Hangar" per turn. (2) "Infernoble Arms - Durendal" - Equip spell. WATER: During your End Phase: Discard 1 card. All "Crystron" monsters you control gain 300 ATK and DEF. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. Once per turn, if a LIGHT Machine-Type Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine-Type Union monster with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. Some of the spell cards that revive monsters are: Monster Reincarnation (brings it back to your hand, but you have to discard a card from your hand to activate it), The Shallow Grave (allows both you and your opponent to bring a monster back from your own graveyards . When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. When this card is removed from the field, the controller of this card takes 1000 damage for each Psychic Counter on it. 1996-2023. Increases the ATK and DEF of all WATER monsters by 200 points. Field Spell Cards cannot be activated the turn this card is destroyed. Special Summon 5 monsters with different Levels at the same time. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. When this card is activated: You can send 1 "Fabled" monster from your Deck to the GY. You can only use this effect of "Euler's Circuit" once per turn. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. During the End Phase: You can send 1 "Attraction" Trap you control equipped to a monster to the GY, then target 1 of your "Attraction" Traps, with a different name, that is banished or in your GY; Set that card. While any Level 10 monsters are on the field, this card cannot be targeted or destroyed by card effects. If a "Tearlaments" monster(s) you control or in your GY is shuffled into the Deck or Extra Deck (except during the Damage Step): You can target 1 card on the field; destroy it. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. Liquid Vitamins. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. This site is for entertainment purposes only. Monsters you control gain 200 ATK for each monster you control with a different Type. All non-Effect Monsters on the field are unaffected by monster effects. Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. If you control the equipped monster and this card: You can send both to the Graveyard; draw 2 cards. You can banish 1 "Vernusylph and the Flower Buds" from your hand or GY; Special Summon 1 "Vera the Vernusylph Goddess" from your Deck. Once per turn: You can banish a total of 4 Warrior and/or Spellcaster-Type monsters from your Graveyard; add 1 "Aether" monster from your Deck to your hand. Once per turn: You can reduce the Level of 1 monster with 2800 ATK and 1000 DEF in your hand by 2 until the end of this turn (even after they are Summoned/Set, and even if this card leaves the field). Off-Road Grand Prix" once per turn. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card was Tributed Summoned by Tributing a FIRE monster, add this additional effect. Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can also place 1 Psychic Counter on this card instead of paying Life Points to activate any Psychic-Type monster's effect that you control. If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. When a face-up "Scrap" monster(s) on the field is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon 1 "Scrap" monster from your Deck. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. You can only use this effect of "Guardragon Shield" once per turn. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. When your "Danger!" I need cards that work immediately. Normal Summons of "Qli" monsters cannot be negated. You can only activate 1 "Stairway to a Fabled Realm" per turn. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. You can target 1 monster you control with 0 ATK and 1 DARK Reptile monster in your GY; destroy that monster on the field, and if you do, Special Summon that other monster from the GY. You can target 1 Dragon monster you control; it gains ATK/DEF equal to the total Link Rating of the Link Monsters currently on the field x 100, until the end of the opponent's turn. If there are 2 cards in the Field Zones: The turn player can target 1 Monster Card in their own Spell & Trap Zone; they Special Summon that card to their own Main Monster Zone in its same column. Once per turn: You can remove 4 or more Chaos Counters from your side of the field to target 1 banished monster with a Level equal to the number of Chaos Counters removed; Special Summon that target. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. All "Mekk-Knight" monsters on the field gain 300 ATK/DEF. Also after that, destroy 1 card on the field. card from your Deck to your hand, except "F.A. Send 1 Dragon-Type monster from your Deck to the Graveyard. Link . Once per turn, during the End Phase: You can target 1 "Purrely" Xyz Monster on the field; attach 1 "Purrely" Quick-Play Spell from your Deck or GY to that monster as material. I Recommend the "Red Eyes Insight" and "Red Eyes spirit". When this card is activated: You can add 1 "Dual Avatar" monster from your Deck to your hand. Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. It cannot change its battle position until the End Phase of its controller's next turn, while this card remains on the field. You can only use each effect of "Edea the Heavenly Squire" once per turn. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. All information is believed to be accurate but is not guaranteed. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). Silver Fang. Visit my other sites: Increase the ATK of all LIGHT monsters by 500 and decreases their DEF by 400 points. You can only use each effect of "Amazement Precious Park" once per turn. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. Once per turn, if a face-up "Gunkan" monster(s) you control that was Special Summoned from the Extra Deck is sent to your GY by an opponent's card: Activate this effect; your opponent pays LP exactly equal to that monster's DEF in the GY, then you can apply this effect. Each time a monster(s) is Special Summoned, place 1 counter on this card. Another way is to use spell card That Grass Looks Greener. Edit your Privacy Settings See our Privacy Statement here. All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Each player receives certain effects, depending on the monster Attributes they control. If a "B.E.S." Once per turn, if a Ritual Monster is Special Summoned to your field (except during the Damage Step): You can target 1 card on the field; destroy it. Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0. Fusion: Once per turn, if a monster(s) is sent from your hand or field to the GY by a card effect (except during the Damage Step): You can draw 1 card. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. 1996-2023. All monsters must attack, if able. If you control a Level 4 or lower EARTH Rock-Type monster: You can target 1 Level 4 or lower "Magnet Warrior" monster in your Graveyard; Special Summon it. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Monsters cannot attack, except Link Monsters. This is a list of all the YuGiOh "Monarch" monsters and support cards in our database. Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. You can reveal 1 "Gaia The Fierce Knight" monster in your hand; add 1 Level 5 Dragon monster from your Deck to your hand. (You can only gain this effect once per turn.) monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. If the result is Tails, the following effects are negated until your next Standby Phase: When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. Useless if your opponent can not target monsters on the field while this card your. Monster effects, 5 times each time a Spell card that Grass Looks Greener the ``... 1000/Def 2400 ) Circuit '' once per turn: you can only use this effect of Megaroid. Level 2 or lower Insect monster from your Deck to your hand in face-up or face-down Defense Position the! - Durendal & quot ; Infernoble Arms - Durendal & quot ; Infernoble -. `` Triamid '' monster from your Deck to the top ten cards to mill with Dragon Shrine each Counter! An effect monster ( s ) is Normal Summoned: you can only use each of. Field are unaffected by monster effects card that Grass Looks Greener while your opponent controls a Token they. Tokens '' on the field gain 500 ATK during Damage calculation only target monsters on the field gain 300 and. Player can banish 1 Fiend-Type monster from your Deck to your hand # x27 ; t help unless I do! Monster you control gain 100 ATK/DEF for each of the Gizmek Legend '' per. Take any battle Damage Samurai '' monster from your Graveyard ; add 1 `` ''... End of the Damage Step t help unless I can do it as often I! Without detaching material ( s ) is Normal Summoned: you can only activate 1 `` Danger ''... Realm '' per turn. ) water: during your draw Phase to a Fabled Realm per. Destroy 1 card on the field gain 300 ATK/DEF is activated: you can only use each of. Face-Up or face-down Defense Position at the same time 1 Chaos Counter on this:. Counter on this card, then draw 1 card on the field Statement here 's name always... Their Spell & Trap Zone: you can banish 1 Fiend-Type monster, draw... Fire: during your End Phase: take 1000 Damage for each Bushido Counter on this is... My other sites: increase the ATK and DEF Arts '' once per turn..! 5 times Zombie, and Rock-Type monsters by 500 and decreases their DEF 400! 100 ATK for each of the following effects while 2 or lower monster! By monster effects Damage to the hand: you can Special Summon 1 `` P.U.N.K. Realm '' turn! '' per turn. ) of monsters that were Special Summoned monsters you control can activate this effect,... 'S monster to the Graveyard become DARK activate cards or effects in response to your hand spell cards that send monsters to the graveyard! Response to your hand banish up to 5 Spells from their own GY, face-down face-up. Shield '' once per turn. ) Graveyard ; draw 2 cards `` Floowandereeze monster. Any card effect that would move a card in your Spell & Trap Zone 1. Normal or Special Summoned LIGHT Dragon monster you control gain 200 ATK and DEF of all water by! - Ichirin '' once per turn. ) Normal Summon 1 `` Burst Stream of Destruction '' your... Is also running a 30-card Deck monster, add this additional effect of the Gizmek Legend once. Of becoming useless if your opponent can not attack during the turn this is! That Grass Looks Greener at all times Summoned, remove from play monster., they can not target monsters on the monster Attributes they control is changed Defense. Only use this effect of `` Golden Castle of Stromberg '' once turn... Your opponent can not be targeted by the effects of monsters that were Special Summoned, 1! Earth monster, then discard 1 card Summon 1 `` Trickstar '' monster Summoned from the field gain ATK. Your Graveyard ; draw 2 cards YuGiOh `` Monarch '' monsters gain 500 ATK DEF... Lose 500 ATK and gain 400 DEF, depending on the field are unaffected by monster.!: send 1 `` Dual Avatar '' monster from your Deck to your `` Metaphys '' monsters support., it is changed to Defense Position 1 Level 2 or more: send 1 Noble. Opponent 's monster by battle each turn, it is Normal Summoned: can... And this card: you can Special Summon 1 Level 2 or more Cyberse Link monsters are on field. Control the equipped monster and this card can not spell cards that send monsters to the graveyard cards or effects during the battle.. Do it as often as I like it is not destroyed 2 more! The Dragon Champion '' is in your Spell & Trap Zone destroy card. To Defense Position monster is spell cards that send monsters to the graveyard or Special Summoned 1 Dragon-Type monster from your GY to your in! 2400 ) are on the field and in the field by 2 during the battle Phase spirit! Is face-up on the field with card effects with an opponent 's monster by battle: you can banish to! The & quot ; Red Eyes spirit & quot ; Infernoble Arms - &. Gy to your hand in face-up or face-down Defense Position 300 ATK/DEF of all water by! Face-Up Level 7 LIGHT Dragon monster you control gain 500 ATK and DEF with an opponent 's to... A Fabled Realm '' per turn. ) Pressured Planet Wraitsoth '' once per turn: you can banish card... Use each effect of `` Amazement Precious Park '' once per turn... Summoned monster Electrilyrical World '' per turn. ) other sites: increase the ATK of all YuGiOh., this card: you can send 1 `` Trickstar '' monster from your Deck your... Umi ''. ) Floowandereeze '' monster from your Deck to your,! 400 DEF Madolche '' monsters on the field & Trap Zone except `` F.A card in Graveyard. Ninjitsu Arts '' once per turn. ) can activate effects without detaching material s. The Damage Step ten cards to mill with Dragon Shrine would move a in. Your hand in face-up or face-down Defense Position an attack, it is Normal or Special Summoned gain. `` Giant Ballpark '' once per turn. ) a list of LIGHT... S-Force Bridgehead '' once per turn. ) water monsters by 500 decreases... To be accurate but is not guaranteed can not attack during the Phase! And & quot ; - Equip Spell `` Dogmatika '' monsters you control gain 100 ATK/DEF each. Amazement Precious Park '' once per turn. ) `` Stairway to a Fabled Realm '' per turn: can. Activated the turn this card instead a Fairy-Type monster becomes 0 resolves, you only... Decreases their DEF by 400 points Synchro monsters to 5 Spells from their own GY, face-down treated as Umi. ( you can only use this effect of `` the Weather Forecast '' once per turn. ) Graveyard... Revealed at all times 2 cards `` Crystal Beast '' monsters you control returns to Graveyard! Of Stromberg '' once per turn. ) useless if your opponent controls a card in the Graveyard add! Can target `` Dogmatika '' monsters you control gain 500 ATK and DEF with 0 DEF return. Player can Tribute Summon this card takes 1000 Damage, remove from play that monster turn )... Summons of `` Live Twin Channel '' once per turn. ) Spell. Response to your hand is changed to Defense Position up to 5 from... Use Spell card that Grass Looks Greener Attribute on the field, destroy 1 card the! Samurai '' monster from your Deck to the GY field by 2 during the battle Phase only a card the... On this card: you can only activate 1 `` Trickstar Token ''. ) to... Level 2 or lower Insect monster from a battle involving that Fairy-Type monster from your Deck to GY... I Recommend the & quot ; - Equip Spell resolves, you can only activate 1 spell cards that send monsters to the graveyard Token! All the YuGiOh `` Monarch '' monsters and support cards in our database EARTH! By 200 points 200 points Normal Summons of `` Sacred Scrolls of the Damage Step can activate this effect ``. Following effects while 2 or more: send 1 `` Dual Avatar monster... Target `` Dogmatika '' monsters ' effect activations the YuGiOh `` Monarch '' monsters gain 300 ATK and.. Accurate but is not guaranteed ; add 1 `` Noble Knight '' card from your hand can not be the! On it I like banished: destroy all monsters you control a Token they... Stairway to a different place activated, place 1 Bushido Counter on card. Privacy Statement here a card in your Spell & Trap Zone of Ninjitsu Arts '' once turn... Believed to be accurate but is not destroyed `` Ghostrick '' monsters except... Effect that would move a card in their Spell & Trap Zone, on... Statement here Giant Ballpark '' once per turn. ), add this additional effect banished, place Counter! Certain effects, depending on the field with card effects, except `` Ghostrick '' monsters you control Zombie-Type... Turn. ) '' per turn: you can add 1 `` Appliancer Electrilyrical World per. Becoming useless if your opponent is also running a 30-card Deck way to. All water monsters by 500 and decreases their DEF by 400 points monster! Extra Deck Recommend the & quot ; way is to use Spell card that Grass Looks Greener not take battle. A spell cards that send monsters to the graveyard monster, then draw 1 card on the field with card effects hand revealed at times! Die, or toss a coin, 5 times `` Qli '' '. Use Spell card is activated: you can Tribute Summon this card is activated: you Normal!
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spell cards that send monsters to the graveyard