eu4 russia ideas

Trust me, you dont need it. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Is +10% goods produced and +1 missionary strength a bad policy? Develop maybe. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. The start changed a little bit. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. So what's about Expansion casus beli versus Religious casus beli? This is unlikely, but if you do find one, declare on them immediately and take those borders. By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. You want to annex them sooner to get direct borders in Europe. Cookie Notice I like Trade ideas here as Russian provinces arent the most valuable. Swap out influence with trade imo. Press J to jump to the feed. Fight few battles with Ming armies. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. Save Oprichnina points. I don't know why so many people recommend Humanist or Religious to beat rebels if rebels are a minor annoyance? Playing with normal or historical nations. and our Accept the demands of these rebels (it will cost you prestige and legitimacy). Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. It is also possible to release and play as a Ruthenian vassal from Lithuania or Poland, to start as a Russian principality and complete the Restore Kiev mission, to make a custom nation with the right culture. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. Get a border with Ming. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. As for ideas trade and diplo can be good. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. Do not take quantity, you will already drown in manpower. Try to come out with 4k to 5k manpower to spare after this war. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. Use Oprichnina here for temporary rebel suppression. I am thinking on the side of quality for now and then later quantity, Quantity as a first idea is good because muscovy has extreme manpower problems in the early game. Colonists are nice to have to expand further beyond Siberia if that interests you. Stockpile all monarch points before Age of Absolutism starts. Eh, I prefer to hit Kazan before Novgorod. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. New comments cannot be posted and votes cannot be cast. Main reason is that most of your expansion will depend on the diplomatic relations around you. With this strategy you should have 90 absolutism in about 30 to 35 years from start of Age of Absolutism. Use Streltsy either early game or when in dire need after losing a battle. Trade for $$$ to pay for your huge armie. If you have problems running eu4, the launcher or none of your mods work, have a look at. Centuries ago the land of the Rus' was united under a single banner and ruled from the legendary city Kiev. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia Offensive is better as a second mil idea. In the first few years, you will fight Novgorod, Great Horde and Kazan. Innovative first, institutions take a long time to make it your way and the tech cost helps. For a better experience, please enable JavaScript in your browser before proceeding. I usually leave Perm for the last as they have the biggest army which helps you out in wars. Prussia is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides end-game tags such as Germany and a unified, centralised Holy Roman Empire). Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. A.E.I.O.U: "All the world is subject to Austria." EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. It will take 2 more wars to finish off Novgorod. Where's Quantity? any tips are welcome. The age of crusading knights is fading fast. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. In MPs, I'd suggest going for 4 military idea groups. I also don't think Muscovy needs them at all. It would beimpossible to unlock Administrative ideas for me. As I mentioned earlier about the difficulty of moving your armies between the Eastern Siberia and your capital provinces, fighting rebels becomes very tiresome. From pretty early on, your main source of income will be trade rather than taxes. 3) Religion. Europa Universalis IV. Take influence ideas and diplomacy ideas, sink a diplomat into Russia and keep it there forever and find any estates, reforms, traditions and ideas you can to lower liberty desire. Not as much as with Austria or Ottomans. Into the forests and hinterlands of the land we today call Russia. Declare on a small tributary and full siege (even assault) them. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. Make sure you do this while in the Age of Discovery. Make sure to make econ as well for the bonkers good production efficiency. Make an alliance with Circassia and bring them to +190 relations. Get some money from their allies and get those provinces. Always has worked, probably always will. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . A capital not of a mighty territorial empire, but of a compact and concentrated state that can still use gold and favors to influence neighbors and rivals. I wouldn't go out of my way for it, but you may consider it. After that it's really more what your campaign needs. New comments cannot be posted and votes cannot be cast. I only choose the other option if its give me stability when my stability is below 2. Show more Show more. Declare on someone who is allied to one of Mings tributaries. The Reason? Or if you have beaten up Lithuania and Poland, start taking the coastal center of trades in Europe. Not bad per se, it's just that every other adm. group is far better. In addition to the immediate benefits you also keep those provinces from being converted to Sunni. Or to replace some of + speed bonuses, which are pretty crappy. Is +10% goods produced and +1 missionary strength a bad policy? Form Prussia and have at least 125% discipline. before clicking the move capital to saint Petersburg option.) Icon of St. John Climacus for spreading and embracing Institutions. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. Replace Religious with Humanist late game if you are going for world conquest. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Deal with it. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. For a better experience, please enable JavaScript in your browser before proceeding. One of the Indian nations are also great to accelerate your conquests in India. This page was last edited on 12 April 2022, at 12:12. Russia and Quantity? You need to start making more admin. However, if they ally Denmark or Lithuania instead, you cannot take them early on. Jucoy 2 days ago. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. With the age ability harsh treatment discount combined with the patriarch authority icon, you can gain 1 absolutism for as cheap as 11 (or 6 with Golden Era discount) military points. It took me until 1550 to unlock Deus Vult, which is far too late considering that Religious was my first idea pick. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. Religious makes taking every prov a war goal, so no diplo cost, and the AE cost reduction reduces one of the main roadblocks in conquest. Good overall though. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Quality for military buffs. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. The author of this thread has indicated that this post answers the original topic. These are the easiest wars you will fight. The people that are saying that exploration+religious is the best are wrong. Quality and offensive are of course always valid too. If you grab Norway as a vassal from Denmark early on, you can grab exploration. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). Really tough decision. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Religious why? Questions, Paradox The Tsardom has the following benefits: A tsardom can claim an entire area owned by a country instead of individual provinces for just +50% the spy network cost. Influence second, you've got vassals to annex and other small neighbors countries to vassalize and then annex as well. eu4 ethiopia ideasis ora king salmon safe to eat. Privacy Policy. The CB alone is worth the whole idea group. Objective- Take provinces Kazan, Ar Chully, Bashkortostan, Zlatoust, Penza. Lower autonomy in all provinces and strengthen government (legitimacy will tick down every month with negative stability, so you can do this a few times). If you are extremely lucky, you will find a nation that borders Ming and isnt a tributary yet. You dont even need Alaska, Siberia is enough, trust me. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. Prussia is considered one of the more advanced nations due to the difficult requirements and challenges that must be overcome to form, therefore it is not recommended for beginners. Despite quantity itself being somewhat redundant. Point generation goes only up to 150. Quick siege both forts of Great Horde. There are several events related to the Patriarch Authority which either lets you select from +5 or -5 Patriarch Authority. I really like defensive and trade as Russia. I even take economic from time to time, but only to roleplay. You will simply just take all the land through peace treaties later. Also religious + orthodox make your true faith province really stable (it's even better as Byz). How to get more power projection? Pravda, major Russian news media, just used an EU4 campaign screenshot in an article. In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. This will be a slow push because of AE generation and you will rotate your conquests here with those on the eastern front. Note that the latter two decisions will elevate the nation to kingdom rank and will consequently make it leave the Holy Roman Empire unless it is an elector. Next set of conquest will depend on how Europe is doing and who is Lithuania or Poland allied to. Look for Russian Particularists and Nobel Rebels to show up on the rebel screen. It uses Russian Government mechanics as well as Russian Principalities and Veche Republics. Still managing trade across Siberia and into your home node takes a number of merchants to make the most of it. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. You can bever have too many soldiers, and this combination gives you enough income to actually fund these armies since Russia is usually pretty poor and lacks the merchants to send all trade to the Homeland. Administrative, as Adaptability. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. Early innovativeness, since AI usually doesnt open with quantity ideas. Keep the center of trades for yourself though. As you conquer these lands, you can release Timurids as subject if they dont exist. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). One of Russia's NIs uncovers adjacent terra incognito upon colony completion, so you don't need conquistadors. Defensive compliments Russia better then any other country - lots of land for attrition to take a toll on enemies, cheaper forts to protect said land, and morale boost is nice for your limitless manpower. Form Prussia or Germany, have the Empire government rank and 40.000 Marines raised at the same time. Europa Universalis 4, as with a lot of deep historical strategy titles, can seem very intimidating when players first give it a try.Between the rather cluttered UI, a multitude of menus to navigate, and the plethora of new concepts that players are required to grasp, starting up a new game can feel like being pushed into the deep end of a swimming pool. This ensures you dont incur too much AE in Asia or Europe. U dont need quantity as Russia coz it's stack terrible with ortho and other manpower modifiers. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. It would even make sense. It is not worth it to play colonization game as Russia. Expansion is probably a good idea too, not necessarily for the fact you can colonize Siberia quicker, but for the extra states it gives you, which you definitely need. Focus it and get a decent advisor. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. Deus Vult CB is the best till you get Imperialism CB. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. If you cant ally Ottoman, you need a big European power as an ally early on. I am thinking Quality and then religious. Reddit and its partners use cookies and similar technologies to provide you with a better experience. In my previous guides, I have made separate guides for an expansionist play style and a casual play style. The new colony will start with 5 settlers instead of the usual 10. You can switch the order with offensive if you want and your military is doing fine. Khorasan is one of the nations I like making as March. My go to is usually defensive or quantity as the first pick and then religious. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. Establishing a frontier costs 20 diplomatic power. And my leaders haven't been bad either. Offensive is all about the army, and every idea in it complements Russia's strengths. The infinite manpower comes when you form russia. 2nd Channel: https://www.youtube.com/channel/UCWpgb8x6L5pCuakP_137lqADiscord: https://discord.gg/ksDjjUhKHdTwitch: https://www.twitch.tv/theredhawkliveTwitte. With this, I had an idea : Having a custom nation designed to create a European Union with client states. And especially as Russia you don't need quantity, because the zar gov already gives you +50% (i think) manpower. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. In 1.29, you started with 9000 manpower and needed 9 whatevers to reach the force limit for the permanent cores on novgorodian land. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.29. I'd probably do religious-quality-economic-trade. Exploration is better as 1st idea group. You can have an absolutely bonkers production income with Russia. Econ is viable as a first idea as well. Is the strategy the same or are there other things that I should watch out for? Why would I need administration ideas as Russia? A nice group with multiple useful effects. Hope this little guide helps out newer players who are looking to be the next Tsar! Once a united Russia unlocks its second national idea, it may establish a Siberian Frontier colony in any empty province with a direct land connection to its capital passing through non-colony provinces. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. That said, you can't really go wrong with the bonuses they provide. Ming will want to white peace after a while. It may not display this or other websites correctly. If you plan on doing the Russia thing, get Admin ideas early on for the -25% coring cost reduction. Press J to jump to the feed. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr, https://forum.paradoxplaza.com/forusty-achievment-and-armenian-missions.1543367/, https://forum.paradoxplaza.com/foruism-and-rename-coptic-into-miaphysit.1543364/, https://forum.paradoxplaza.com/forum/threads/tengrism-and-buddhism.1517827/, https://forum.paradoxplaza.com/forum/threads/culture-convert-harmonized-religions.1393536/, https://forum.paradoxplaza.com/forum/threads/constantionople-and-moscow-religius-center.1391268/, https://forum.paradoxplaza.com/forum/threads/turkish-minors-of-anatolia-and-rum.1390767/, https://forum.paradoxplaza.com/forum/threads/colonial-and-subject-nations.1391208/, https://forum.paradoxplaza.com/forum/threads/nubian-mission-tree.1390771/, https://forum.paradoxplaza.com/forum/threads/rename-areas.1390441/, https://forum.paradoxplaza.com/forum/threads/russian-mission-tree-rework.1393614/, https://forum.paradoxplaza.com/forum/threads/restore-great-moravia.1393606/, https://forum.paradoxplaza.com/foruo-remove-mamluks-from-forming-arabia.1395549/, https://forum.paradoxplaza.com/forum/threads/suggestion-for-jerusalem.1395550/, https://forum.paradoxplaza.com/forum/threads/some-suggestions-for-byzantium-in-eu4.1424235/, my guide on how to fix common startup problems in version 1.29, https://en.wikipedia.org/wiki/Finnish_War. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Your objective is to take Norway as your own subject. At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. On day 1 of age of absolutism, no CB a minor nation (I like saving this for the Far East Siberian nations. Questions, Paradox Kiev shall rise once gain and we shall restore it to its former glory and splendor. Like an eastern power probably. Is this supposed to be a WC? Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. Reddit and its partners use cookies and similar technologies to provide you with a better experience. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment.

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